We were only five die hards showing up, something that removed the maybe most interesting aspect of the format.
Poker style V:TES.
All once per game effects are once per tournament effects. No VP:s. Last remaining player in the tournament wins. Global effects ousting a player gives pool to predator, but whenever there is an "opposing" methuselah (bleed, dunk a famed vampire, mastercard played dealing out pool-damage, etc) then pool goes to the ousting metuselah. Yes, that means kick the weakest player.
Whenever the number of players differ by more than one between two tables then one player from the larger table is randomly reseated at the smaller one.
If, at a table, fifteen minutes pass without an oust then the following, stackable, effects kick in: 1 pool to leave untap, 1 blood/life or pool to leave untap, one random minion gets +1 bleed, one random minion gets +1 stength, ousting is worth one more pool.
Late in a tournament (given that you start with a fair number of players) you will have one four and one three player table, then two three player tables and then you merge for a final table.
We didn't need to fix rules for recursion, but an idea was to make it a master phase action costing 3 pool to reshuffle ash-heap into library.
Doing all the hard work didn't pay off for Josh who ousted three players only to fall for the waiting Matt. Matt thus won our small unsanctioned Sunday tournament.
Monday, August 13, 2007
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